first demo for displaying chopper sprites.
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53
chopper_demo.py
Normal file
53
chopper_demo.py
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import pygame
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from chopper import Chopper
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class Fort:
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def __init__(self):
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print('init()')
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pygame.init()
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pygame.display.set_mode((640, 480))
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self.chopper_x = 100
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self.chopper_y = 100
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self.screen = pygame.display.set_mode((800, 600))
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self.chopper_front = pygame.image.load("sprites/chopper_front.png").convert()
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self.chopper_side_right = pygame.image.load("sprites/chopper_side_right.png").convert()
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self.chopper_moving_left = pygame.image.load("sprites/chopper_moving_left.png").convert()
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self.chopper = Chopper(100,100,0)
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self.chopper.add_sprite(self.chopper.STATE_FRONT, self.chopper_front)
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self.chopper.add_sprite(self.chopper.STATE_RIGHT, self.chopper_side_right)
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self.chopper.add_sprite(self.chopper.STATE_LEFT, self.chopper_moving_left)
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def mainloop(self):
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running = True
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self.screen.blit(self.chopper_front, (self.chopper_x, self.chopper_y))
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# self.screen.blit(self.chopper_side_right, (100, 100))
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# self.screen.blit(self.chopper_moving_left, (150, 150))
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pygame.display.flip()
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while running:
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# print (f'running={running}')
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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running=False
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if event.type == pygame.KEYDOWN:
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match event.key:
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case pygame.QUIT:
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running = False
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case pygame.K_RIGHT:
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print('right')
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self.screen.blit(self.chopper_side_right,(self.chopper_x,self.chopper_y))
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case pygame.K_LEFT:
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print('left')
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self.screen.blit(self.chopper_moving_left,(self.chopper_x,self.chopper_y))
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case pygame.K_DOWN:
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print('down')
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self.screen.blit(self.chopper_front,(self.chopper_x,self.chopper_y))
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pygame.display.flip()
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if __name__ == '__main__':
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fort = Fort()
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fort.mainloop()
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